Zelda Classic allows you to specify three global scripts. Unlike the other two types of scripts (FFC and Item), each global script slot does different things. The first slot is the "Init" script, and should always be the magical "~Init" script provided by the compiler.
However, this tutorial focusses on the second slot, which is the "OnStart" script. This script is run at the beginning of a new game session (i.e. after you fire up a save slot), and is killed (if it's still running) when Link dies (needs confirming).
Generally, you don't need it for using FFC scripts, but it comes in handy with any but the most trivial Item scripts (which, by themselves, cannot run more than one frame for no particular reason). Certain other scripts on this site do require it, and will link to this page when this is the case.
For your sake and mine, please use a very specific layout when creating startup script. I will provide you a template:
Copy that into your script file, and fill in the blanks. When you add scripts (at least, from this site), they will come in two or three parts: The function body, the function call, and any global variables it uses. The global variables go at the very top:
The function call, which runs this, goes in the middle, either in the "one time" section or in the loop. Most of the time, the call will go in the loop, but read the instructions on the particular script to find out where. Regardless, it will look like this:
Finally, the body goes at the bottom, and will look something like this:
This is what the script will look like when you put everything together:
Because there can only be one OnStart script, multiple "functions" must be rolled into a single script. By keeping the main body of the script (the run() function) clean, and isolating the different features into functions, it becomes easier to add and remove the individual features. For those writing scripts, you don't have to worry about polution from other scripts mucking your script's variables up.
I would provide a real working example of a global script, but that's beyond the scope of this tutorial. Feel free to browse the Script Library, though.